# config
LoadConfig("config/default.cfg");

# GUI
Init(gui);

# Sound
Init(sound);

# textures
LoadTexture("textures/ammo.bmp");
LoadTexture("textures/btard_xs.bmp");
LoadTexture("textures/bullet.bmp");
LoadTexture("textures/bump.bmp");
LoadTexture("textures/explosions.bmp");
LoadTexture("textures/fail_screen.bmp");
LoadTexture("textures/heart.bmp");
LoadTexture("textures/logo-cold.bmp");
LoadTexture("textures/main_menu-bkg.bmp");
LoadTexture("textures/menu-bkg.bmp");
LoadTexture("textures/powerups.bmp");
LoadTexture("textures/score.bmp");
LoadTexture("textures/shadow.bmp");
LoadTexture("textures/sharoebina_xs.bmp");
LoadTexture("textures/slowpoke_projectile_xs.bmp");
LoadTexture("textures/slowpoke_sprite_xs.bmp");
LoadTexture("textures/snowman1.bmp");
LoadTexture("textures/sohchan.bmp");
LoadTexture("textures/sohchan_face.bmp");
LoadTexture("textures/sohchan_figure.bmp");
LoadTexture("textures/tiles_city.bmp");
LoadTexture("textures/tiles_city_anim.bmp");
LoadTexture("textures/tree2.bmp");
LoadTexture("textures/unyl_tan_figure.bmp");
LoadTexture("textures/win_screen.bmp");





# resources
LoadResource("objects/anonya.txt");
LoadResource("objects/bullet.txt");
#LoadResource("objects/btard.txt");
LoadResource("objects/btard_Xs.txt");
LoadResource("objects/pwr_health.txt");
LoadResource("objects/pwr_ammo.txt");
LoadResource("objects/pwr_score.txt");
LoadResource("objects/explosion.txt");
LoadResource("objects/tile_floor.txt");
LoadResource("objects/tile_wall.txt");
LoadResource("objects/tile_wall_1.txt");
LoadResource("objects/tile_column_1.txt");
LoadResource("objects/tile_wall_main.txt");
LoadResource("objects/tile_wall_2.txt");
LoadResource("objects/tile_wall_lamp.txt");
LoadResource("objects/tile_wall_up.txt");
LoadResource("objects/sohchan_face.txt");
LoadResource("objects/btard_face.txt");
#LoadResource("objects/anonya_figure.txt");
LoadResource("objects/unyl_tan_figure.txt");
LoadResource("objects/shadow.txt");
#LoadResource("objects/slowpoke.txt");
LoadResource("objects/slowpoke_xs.txt");
LoadResource("objects/slowpoke_face.txt");
#LoadResource("objects/slowpoke_projectile.txt");
LoadResource("objects/slowpoke_projectile_xs.txt");
LoadResource("objects/tile_city1.txt");
LoadResource("objects/tile_city2.txt");
LoadResource("objects/tile_city3.txt");
LoadResource("objects/tile_city4.txt");
LoadResource("objects/tile_city5.txt");
LoadResource("objects/tile_city6.txt");
LoadResource("objects/tile_city7.txt");
LoadResource("objects/tile_city8.txt");
LoadResource("objects/tile_city9.txt");
LoadResource("objects/tile_city10.txt");
LoadResource("objects/tile_city11.txt");
LoadResource("objects/tile_city12.txt");
LoadResource("objects/tile_city13.txt");
LoadResource("objects/tile_city14.txt");
LoadResource("objects/tile_city15.txt");
LoadResource("objects/tile_city16.txt");
LoadResource("objects/tile_city17.txt");
LoadResource("objects/tile_city18.txt");
LoadResource("objects/tile_city19.txt");
LoadResource("objects/tile_city20.txt");
LoadResource("objects/tile_city21.txt");
LoadResource("objects/tile_city22.txt");
LoadResource("objects/tile_city23.txt");
LoadResource("objects/tile_city24.txt");
LoadResource("objects/tile_city25.txt");
LoadResource("objects/tile_city26.txt");
LoadResource("objects/tile_city27.txt");
LoadResource("objects/tile_city28.txt");
LoadResource("objects/tile_city29.txt");
LoadResource("objects/tile_city30.txt");
LoadResource("objects/tile_city31.txt");
LoadResource("objects/tile_city32.txt");
LoadResource("objects/tile_city32.txt");
LoadResource("objects/tile_city33.txt");
LoadResource("objects/tile_city34.txt");
LoadResource("objects/tile_city35.txt");
LoadResource("objects/tile_city36.txt");
LoadResource("objects/tile_city37.txt");
LoadResource("objects/tile_city38.txt");
LoadResource("objects/tile_city39.txt");
LoadResource("objects/tile_city40.txt");
LoadResource("objects/tile_city41.txt");
LoadResource("objects/tile_city42.txt");
LoadResource("objects/tile_city43.txt");
LoadResource("objects/snowman1.txt");
LoadResource("objects/tree2.txt");
LoadResource("objects/bump_sign.txt");
#LoadResource("objects/xtile000.txt");
#LoadResource("objects/xtile001.txt");
#LoadResource("objects/xtile002.txt");
#LoadResource("objects/xtile003.txt");
LoadResource("objects/tile_tree.txt");


# dialogs
LoadDialog("dialogs/s_dialog_1.txt");
LoadDialog("dialogs/s_dialog_2.txt");

# fonts
LoadFont("Courier New", 14, 400, "default");
#LoadFontFromFile("fonts/nes_font.bmp", 16, 16);
#LoadFontFromFile("fonts/nes_font2.bmp", 12, 12);

Init(console);

# sounds
LoadSound("sounds/music/iie_lab.it");
LoadSound("sounds/music/iie_boss.it");
LoadSound("sounds/music/iie_street.it");
LoadSound("sounds/music/iie_win_jingle.it");
LoadSound("sounds/explosion.ogg");
LoadSound("sounds/health_appear.ogg");
LoadSound("sounds/item_appear.ogg");
LoadSound("sounds/blaster_shot.ogg");

Load("scripts/menu_main.txt");
Load("scripts/choose_hero.txt");
Load("scripts/menu_game.txt");
Load("scripts/menu_2bc.txt");
Load("scripts/menu_gameover.txt");