NAME = "slowpoke_projectile";
#BEHAVIOUR = ;
TEXTURE = "slowpoke_projectile_sprite";
PATTERN_WIDTH = 16;
PATTERN_HEIGHT = 16;
IMAGE_WIDTH = 64;
IMAGE_HEIGHT = 16;
REAL_PATTERN_COUNT = 4;
ANIMATION_SPEED = 100;
START_PATTERN = 0;
PATTERN_COUNT = 4;
REAL_X = 0;
REAL_Y = 0;
REAL_WIDTH = 16;
REAL_HEIGHT = 16;
REAL_MIRROR_X = 0;
REAL_MIRROR_Y = 0;